Publications | The Concept of Universal Design

   


Copyright © E. Steinfeld 1994
By Edward Steinfeld Professor of Architecture
Director, Center for Inclusive Design & Environmental Access State University of New York at Buffalo


Universal Design is different than accessible design. Accessible design means products and buildings that are accessible and usable by people with disabilities. Universal design means products and buildings that are accessible and usable by everyone, including people with disabilities. Although these different definitions appear to be simply semantic, they actually have significant differences in meaning. Accessible design has a tendency to lead to separate facilities for people with disabilities, for example, a ramp set off to the side of a stairway at an entrance or a wheelchair accessible toilet stall. Universal design, on the other hand, provides one solution that can accommodate people with disabilities as well as the rest of the population. Moreover, universal design means giving attention to the needs of older people as well as young, women as well as men, left handed persons as well as right handed persons. An entrance that is designed to be "universal" would not have stairs at all. Instead of only one toilet stall designed for people who use wheelchairs, a toilet room with a universal design might include more than one stall with larger space clearances and perhaps additional facilities such as a changing table for babies. Instead of providing accessibility to only a men's and a women's toilet room there might also be a "family" toilet room, one in which men can take their young daughters or older mother and women can take their young sons or older father without embarrassment. This bathroom could also accommodate people with a wide range of physical limitations. Over the last several years there has been a growing interest in universal design as an alternative to accessible design. Why has this occurred? In the highly developed countries there are several reasons:

    •An increase in the number of survivors of disability
    •Increasing life spans
    •Increasing purchasing power among the population with disabilities
    •Development of a "gray market"
    •Recognition of the inadequacies of assistive technologies
    •Products and environments that were not designed with old people in mind.


Data from the United States illustrates these trends. Between 1970 and 1980, the number of people with disabilities increased by 50%. This can be attributed to improvements in medical technology and health care practice. People with disabilities themselves are living longer and the growth of the older population, particularly the "older old" has been rapid. It is estimated that, by the year 2030, 20% of the population in the U.S. will be over 65. The purchasing power of people with disabilities is significant. It is estimated that 36 million disabled people in the U.S. spend 40 billion dollars on special products. As they become integrated into general community life, hold jobs and earn more money, they are beginning to exert influence on design of mass marketed products. One of the most significant social trends has been the development of the "gray market." Consumers over 65 have the highest discretionary income in the U.S. It is estimated that the population over 50 years of age, which includes most middle age people as well as the aged, amounts to an $800 billion market. This group controls 56% of all discretionary income. For example, they purchase 60% of all domestic cars and own 50% of all homes. Despite the increasing economic power of the older population and people with disabilities, there are many gaps in the market place. Many special products, i.e. assistive technology, are Band-Aid approaches to deficiencies in general consumer product design. The same can be said about accessibility features in public buildings or "adapted" housing. Research on consumer acceptance of assistive technology has demonstrated that people do not like the medical/technical appearance of these products. They are also too expensive, hard to find, unreliable and difficult to repair. Perhaps one of the most significant limitations is that consumers see them as stigmatizing; "special" products and environments promote a negative self concept. Increasingly, the proponents of disability rights and design professionals have come to realize that the concept of accessible design has to be rethought. Consumer products and environments have been designed for Peter Pan and his friends, people who never grow old and live in Never-Never-Land. The challenge now is to change the way we think about design of all products and environments. It is important to note that the term universal design does not imply that everything in this world be fully usable by everybody. As we shall see, the term refers more to a goal to be reached and an attitude rather than a strict absolute. The less developed countries share some of the same trends as the highly developed countries. They also are experiencing an increase in survivors of disabilities and, in some cases, increasing life spans. However, in these countries, assistive technology is much more costly and hard to find. In some countries it is simply outside the reach of most people in the population. These countries have a need to control public welfare costs as well; moreover, the stigma of disability can be much greater. For these reasons, universal design makes a great deal of sense as an alternative to accessible design because it can be more generally available at lower costs than assistive technology or specialized settings. With the advent of an independent living movement in the less developed countries, there is an opportunity to avoid the trap of special products and special places. Universal design also presents an opportunity for economic development. The creation and production of consumer products that are easier to use for everybody can improve competitiveness in the world export market. Moreover, the development of a public infrastructure, cultural and recreational sites that are usable by all can improve tourism and contribute to general economic welfare. The first step in operationalizing the universal design philosophy is designing for a broader range of people. Whereas accessible design is often focused on the needs of people who use wheelchairs or have visual impairments, universal design should consider other differences as well. This may include differences in strength, intellectual abilities, perceptions and values. For example, universal design of signs at an airport terminal would include response to travelers who do not speak the native language of a country. Broadening the target population for design can be achieved in two ways. First, individual designs can "forgive" limitations and abilities. For example, a door handle should be designed for ease of use by a variety of different grips. Second, products and environments should be designed to adapt to a range of abilities. So, for example, the walls surrounding a bathtub can be designed to support grab bars wherever they are needed. In this way individuals can install grab bars in places that are best for them. The first approach requires building in certain design features from the start. The second approach, however, allows for a range of adaptation depending on individual and household needs. The initial level of usability might actually be lower than "accessible design" but the range of adaptation would be greater. An important implication of universal design is that it has mass appeal. Accessible design often has a medical or institutional appearance. The lack of good aesthetics often leads to "technology abandonment" on the part of the consumer or negative attitudes towards accessibility on the part of building owners or designers. To insure that universal design will be accepted, it must have a high standard of aesthetics. In fact the most successful universal designs often express the usability features of the product or environment as strong aesthetics qualities and are successful precisely because they are beautiful as well as useful. Of course, universal design must be usable and accessible by people who have disabilities. Four principles can help to assure that this goal will be achieved:

    •insuring a wide range of anthropometric fit
    •reducing energy expenditure
    •clarifying the environment
    •using the systems approach

Products and environments should be usable within the comfortable reach of the intended users, including those who are seated and those who are standing. Circulation clearances and environments should be large enough to accommodate wheelchair and walking aide users. Grip sizes and clearances should be within the range abilities of people who have limited grip or have to use alternatives to the standard grips. Often we think that accessibility can be achieved best through larger spaces; however, reducing energy expenditure is often just as important as providing enough clearance for wheelchair movements. In particular, older people need an environment that eliminates unnecessary expenditure of effort. This can be achieved by organizing space and designing devices to simplify the tasks of using them and may mean keeping spaces from getting too large. Useless movements should be eliminated. Hands-free operation can be an excellent way to reduce energy expenditure. Operating forces on controls and hardware should be kept to a minimum. Finally, products and environments should be designed to reduce bending and stretching. The legibility of the environment and products are critical to their successful use. Clarifying the environment includes the use of color and texture contrasts to identify different controls or improve the perception of spaces. Enough light should be provided to see things easily and glare should be kept to a minimum. Clarifying the environment also involves simplifying cognitive tasks associated with perception and operation of devices. This can be achieved by making the way things work visible, providing "information in the world" instead of requiring people to memorize operations. Natural mapping should be used to make the relationship between controls and their effects more understandable. Providing redundant queuing, for example visual signals as well as audible signals, reinforces communication about the operation of devices. In general, the level of technology should be kept as simple as possible and good feedback for the effects of one actions should be provided. Universal design does not necessarily mean that the product or environment is designed to be usable by all people from the beginning. The systems approach can be used to provide an adaptable environment, one that can be easily adjusted to meet the need of any person. There are many ways to accomplish this. Interchangeable parts allow for substitution of features to accommodate different levels of ability or different ways to use a device or place. For example, most computer systems allow the interchangeable use of several input devices, e.g. track ball, mouse keyboard, joy stick or laser pointer. Another approach to adaptability is the use of add-on options. For example, a bathtub that could have fittings that allow the installation of grab bars or seats. A consumer could purchase the basic bathtub first. As they got older, they could buy additional options that easily attach to the tub. The design of a system with uniform aesthetics would reduce the negative connotations associated with typical bars and seats. Another important aspect of the systems approach is the interface of mass market products with assistive technology. A good example is the design of a telephone headset that can be usable with a TDD. There are many good examples of universal design. Let me finish with two, one product and one building.


Fig. 1 Knife

Image of a person using a knife

Fig. 2 Duquesne Student Union

Image of Duquesne Student Union


The knife in Figure 1 was originally designed for people who have arthritis. Rather than designing an add-on gripping system for ordinary knives, the designers rethought the entire product design. The result was a knife that was not only easy for people with arthritis to use but much easier for everyone to use. The hand grip can be used with the hand in the neutral position without adduction. A variety of different grip types can be used to hold it including an open hand. The slanted handle allows the user to exert force much easier on the cutting surface. The attractive design of this knife made it successful in the broad consumer market. In fact, it won a design award and is now part of the collection of Museum of Modern Art in New York. Figure 2 is a building designed by the Architect Paul Schweickher, the student union at Duquesne University in Pittsburgh, PA, USA. Rather than simply fulfill minimum requirements of accessibility, the architect used accessibility as a driving force behind the basic form of the building. There is an elevator in the building, but emergency egress can be achieved through ramps along each side. The main entry to the building is underneath a huge cantilevered stairway. The architect expressed the movement inherent in using ramps by creating long cantilevered structures, that are striking architectural forms. They give the building a unique dynamic character. Entering this building is like passing through the mouth of a whale or a deep cave-an exciting activity fitted with anticipation. Rather then making the accessibility features "necessary evils", Schweickher used them as an inspiration and generator for an exciting aesthetic experiences. In summary, universal design is very different than accessible design. Whereas accessible design simply provides a token response to the needs of people with disabilities, universal design integrates the accommodation of disability with the basic concept of the design. Beyond that, accessibility is also expressed as an important element in the aesthetics of the product or building. Accessible design acknowledges that people with disabilities have a right to access and use of products and environments, but it doesn't go far enough because it doesn't express social integration. Moreover, it doesn't acknowledge the social trends that are changing our societies. It will never be a completely adequate solution to accessibility. Universal design promotes full integration in every way. Moreover, it symbolizes that integration. Universal design makes a place for people with disabilities alongside everyone else. It acknowledges disability, aging and other differences as a part of everyday life. Note: This paper was presented at the Sixth Ibero-American Conference on Accessibility, June 19, 1994, Center for Independent Living, Rio De Janeiro.

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The Concept of Universal Design

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